Monday, January 30, 2006
DS Lite
Apart from looking like the bastard spawn of an iPod, it looks quite good, with larger and prettier screens, and the body is also smaller and lighter. They're also tying the looks into the Revolution: the d-pad has the same markings and the general look is similar to the Rev controller.
It is too soon for this though, the SP was released a good 2 years after the GBA; I would be quite pissed off if i'd bought a DS at full price recently. I think Nintendo also recently quashed rumours of a redesign, which is slightly underhand.
The point is, they should revise their hardware before manufacture, not test out a prototype on the public (while raking in the early adopters' money) and then announce a new version. It's the equivalent to launching hardware and then slashing the price by £100 within a few months like they did with N64, (and MS with Xbox, but they did offer free games) it lowers your reputation as a solid, trustworthy company. I mean, that's a fair part of Nintendo's appeal- you expect better from them.
Wednesday, January 25, 2006
Google Video
An advert for the first Zelda on NES, featuring appalling 80's white-boy rap.
The Revolution trailer, you may have already seen this, but I thought it was really well done and showcases the new controller in a clever and funny way.
Some nerds in a choir singing NES songs, very funny.
Again, this was on the net before, on the original site; Smash my Xbox (.com) but oh so satisfying. And thank god there are some guys out there not suckered into paying $499 for a buggy, unfinished hardware launch with crap games. I love the part where the guy nonchalantly walks out of a hardware store with a massive sledgehammer slung over his shoulder! And rather telling that the guys in the line are playing PSPs, know what i'm saying?
Finally, some emo retards who need a baseball bat/mouth interface.
Post any cool or funny vids you have found on the comments. Cheers!
Friday, January 20, 2006
New pc bits!!
Still, this setup will play recent games pretty well at medium/low settings i'm guessing, so is plenty good enough for now. I've got BF2+ Special Forces and Eve Online to play on it, should keep me busy for a nice long time! :)
Also combined with 2mbps and Azureus, whoa! That HD is gonna fill up pretty fast!
Ok, see you.
Wednesday, January 18, 2006
Tales of Symphonia
Spoilers!!!
Tales of Symphonia tells the story of Collette, the 'Chosen' of the world of Sylvarant, and her friends Lloyd and Raine, who set out to regenerate the failing world by praying seals scattered throughout the land at temples. Once Collette has prayed at all the seals, she will awaken as an angel and heal the world. However; once they get to the last seal it turns out that the angels aren't angels, and are in fact a shadowy organisation of mortals endowed with the power of the 'Cruxis Crystals'. It's then revealed that there is another world; Tethe'alla, that is linked to Sylvarant by mana flow. The two worlds are competing for energy- one is always in decline and by regenerating one world, you would kill the other. Lloyd and party set off to Tethe'alla to find a way to break the link between them and find out about the 'angels'.
The story is quite engaging intially and to the middle section, and has moments of real pathos, like when a character is showing off the Tethe'alla bridge which he proudly explains is powered by 10,000 energy crystals called Exspheres. What he doesn't know is that a human life was used to produce each one.
So the gameplay is typical console RPG fare; travel between towns, go through dungeons and beat the boss, level up and learn new skills and then buy better weapons and armour from your battle winnings.
What isn't typical however, is the battle system which operates on a realtime basis. Once you enter a battle; you directly control one character, while the other three are computer-controlled. You can set up fairly complex strategies for them such as guard settings, all-out attack, reserve magic, heal and support, or general attack. You can also set them to target enemies who are targeting your lowest health players, or to follow your lead, or to do their own thing.
Play as a melee fighter and it plays like a fast, simplified beat-em up- with standard attacks and blocks, and special moves via control stick and c-stick shortcuts. While this sounds too simple, it's quite satisfying to time when to attack or run out of the way of the super-death move, and there are various combos to try for.
Or you can be a long-range attacker and sit back and cast spells while the cpu characters get stuck in. This isn't as fun as playing close attack however; and while computer casters are autonomous during battles (you set which moves they can use), they can be commanded to perform a specific spell, which makes actively controlling them slightly redundant. Added complexity comes from Unison Attacks, where you combine your characters' special moves to produce various compound attacks which deal major damage. Also; out of battle, aside from the bog-standard weapon/armour system (although there are some clever rings/charms) of knife>sword>big sword>magical sword>Demonic Blade of Ultimate Destruction: there is a system called EX Skills.
Your characters can learn these from special crystals they find, and equip them. They have 4 levels, 1 is basic health/defense/attack etc increases, 2 is stronger versions of these, and some esoteric stuff, 3 and 4 are more powerful and some only work in conjuntion with others. When you set your four available slots, after a few battles with them, you may learn an Ex Skill on top of the increases from just the stones alone. Obviously the more good combos you have, the better skill you'll get. I had Genis the 'black-mage' type on heavy mana regen, heavily increased magic attack, and low health regen.
Altogether it works well and is a fun and fast-paced system, meaning that hacking through waves of enemies never gets too monotonous. Up to three other players can control the other characters in battles. I haven't been able to try this feature, but I assume it would add another layer of depth and fun as you shout out for help, or berate someone for not covering you etc.
Also fairly novel is the cooking system; instead of being limited to your standard potions/herbs, you can learn recipes. They are composed of two or three main ingredients and a few extras that will increase the food's effect. 'Tenderloin Stew' for example needs a type of meat (there are many, also many fish types), carrot and onion. Other vegetables and black satay sauce can be then be added. Recipes restore HP or TP (technique points; magic basically), cure status effects or increase defense/attack/resistance etc for the next battle. This means timing is also involved, you want to power up your squad right before you see the boss. (This may require saving often and seeing when a boss appears so that if you die, you can do better next time with a little home-brew style powerup!)
The towns that you visit are quite empty- in that there's not much to do apart from shop for stuff and go in a few houses and talk to some NPCs who deliver a few lines of boring, pointless dialogue. Consequently, the game can feel a bit hollow, you're just forever going from one dungeon to the next. It would have been nice to have some Zelda-style minigames and more interesting NPCs to chat to, to break up the gameplay. Well, and the fact that the 'world map' style of things isn't exactly condusive to looking at a distant mountain and going there, jumping over fences with your horse. I'm not comparing this infavourably to Zelda (completely different games), but you get the point. The map-world graphics are terrible, barely above PS1 level, which is really lazy. Or if it was a data space thing, they should have rendered a nice 2d map, with paths and cities as buttons on it. Incidentally, Baten Kaitos, also a traditional RPG on Gamecube does this.
The dungeons themselves are not great; they're generally quite short (though lengthed by respawning enemies). The puzzles are generic block pushing, or light all the torches, match up the statues etc. (Please Nintendo don't do this again in Twilight Princess!!!) They leave an unsatisfied feeling, and because they're over relatively quickly, you are then forced to go to the next location as there's nothing much else to do.
Actually, the whole game is like that- there are too many locations and not enough functionality and interest in each one.
The graphics on the main characters are pretty good; sharp and colourful anime-styled cel shading. Enemies in battle are also presented well, in the same style. Town graphics are not so good, a strange mixture of muted colours and pre-rendered, but soft-focus style which doesn't pay off. Irritatingly, there are almost no cutscenes of any kind, apart from when the characters are standing around talking-but seeing as the general graphics are poor, the few ones there are leave little impact.
Which is very bizarre, seeing as ToS has a fantastic pre-title screen sequence. Proper, quality anime with rousing orchestral music and a fantastic visual flair and energy. There are a couple more near the end, but they're quite short. Weird, because they neither followed the FF convention in this, or the action style of ingame graphics cutscenes. Disappointing.
The music is quite 'meh' as well, a few tunes are repeated throughout the dungeons, and the town music is forgettable background stuff.
Tales of Symphonia is a fairly solid game, with the dynamic battles and strategy making up for the spartan towns and repetitive dungeons. It is very long though, I ended up just playing to finish it, I had little interest in the story which had descended into 'oh no a giant demon who we didn't see before and is going to devour the earth, you are the only ones who can save us' blah blah blah.
So yeah... I suppose if you stayed into the story throughout it would be better for you, (do you like long, boring stories?) but it got very tedious towards the end for me. Get it if you're an RPG nutjob and you have a long attention span.
Monday, January 16, 2006
Friends and Crocodiles
I just ordered this on DVD from Amazon. "By Stephen Poliakoff".
I watched it last night, BBC1-it was fantastic. It's about this guy Paul Reynolds in 1981 who is ridiculously rich and this uptight woman Lizzie Thomas who starts work as his secretary. He is pissing around the whole time, having parties, and driving a red bus around his grounds, although he has a study full of designs for wind turbines and airships, which makes her fascinated by him. He has a crowd of poets and "artists" and stuff who he lets hang around and gives enormous banquets for ("just a small picnic, nothing special I promise") About a year later she organises this amazing, posh party for him and after a while he invites some hooligans in ("my parties always need an element of suprise") and they fuck it up. She leaves, and doesn't speak to him for like 5 years...
5 years later she's working in this stupid "future-prediction" type company, and he's invested badly and has lost a large part of his money. They meet by chance, and after a while she gets him to come and work at the company. Everyone else in the company is obsessed with stupid 80's "future" shit. So he spends five months in his office coming up with... bookshops. Just simple bookshops that sell quality books, no extra shit (Waterstones, anybody?) They of course think he's crazy and fire him, and she freaks out at him.
Another long period of time passes. He's now lost pretty much all his money, and is long-haired and unkempt; but still very smooth and suave. He hangs around in an old 24hr cafe, where a mentally handicapped guy also does (he was round the mansion as a kid). She's getting married to a guy whose dad owns an enormous pan-european manufacturing empire, and is going to work for them. Paul crashes the wedding, and a lot of the people from before are there who look at him in disgust. He has a bit of a scene with Liz; him saying that the company is "like a giant hippo, slow moving but very hard to destroy" but he goes when Liz agrees to call him after her honeymoon. She doesn't.
Another few years pass. It's the late 90's. (Guess what happens) The company is selling off all it's factories, laying off 20,000 workers; to invest hugely in internet and telecoms companies. Liz has misgivings about this, and finds Paul, who is now living on a farm with two wives (they were in his "artist" bunch) and about 5 kids all running round. He obviously talks sense to her, and she agrees, but can't seem to do anything about it.
After a bit, the dotcom bubble bursts and the share prices bottom out at like nothing pence from £20 each. She and the executives get lynched by the press at the shareholders' meeting, and she breaks down. She phones him, and he's like "yeah, I heard, so what? Come to my party."
Liz goes, and it's a big bonfire, everyone from the old days who rejected him is there. (Paul's bookshop idea paid off and he bought an old school, randomly.) He takes her aside and says that they should work together, that you need people that challenge you at work, and that they don't even need to see each other, with email and all. That they would be unstoppable together! She groans/smiles and it pans out with everyone dancing around the bonfire.
Friends and Crocodiles is a fabulously complex and indulgent tale, telling the story of Paul and Liz and their complete incompatibility, but dread fascination with each other. The way the characters are weaved in and out of each other's lives throughout 20 years is brilliantly executed. The characters themselves are also great. Paul is a masterclass in unflappability, cool and collected and sharp even when he's lost all status. People are clearly intimidated by this ability, none more so than Liz who is completely scared of what he'll do when he shows up at the wedding. It takes a long time for her to realise that what looks like his uncaring, surface-deep view and presentation of himself to the world is actually a far more mature and reasonable approach than her obsession with 'bettering herself', and in the end when it all falls apart, he is there to catch her. Liz is not so interesting, as a slightly uptight and prim character, but obviously plays a necessary foil to Paul.
The best character drama I have seen since I can remember.
9/10 for me.
Friday, January 13, 2006
2 Megabit!!
So yeah, in a couple weeks I will actually be a 21st century human! Online games! Music! Video! Wooo!!! ;) Haha. I'm going to get Eve Online, been waiting a fair while to play that, and also get BF2 on this, instead of forking through the nose for it at a stupid pc cafe.
Feeling a lot better today, and not just because of this. Mevve the medzorz are working a bit. I went out and bought some comics- the new Witchblade, a few back issues of it, a Spawn issue, and a Soulfire book. Gonna read them in a bit. Now I just have to stop spending my will money....... crap, Eve has subs, doesn't it? Oh well.
See you!
Saturday, January 07, 2006
Battlefield 2
I blink in the bright sunlight as I step out onto the flight deck of the US Naval carrier i'm serving on. All around me is chaos as troops run to board helicopters, their blades spinning up and creating a terrible drone. I follow their example and jump aboard a Blackhawk transport just as it leaves the deck. The pilot dips the nose to build up speed as we fly low across the water towards our destination- a small, Chinese-controlled island.
In BF2 you play online in games of 16, 32 or 64 players. The game uses a clever but simple system of flags and tickets to decide which team wins a round. Each of the two teams has a number of flags, and you can only spawn at a friendly flag unless you're in a squad (more on that later.) Each team has a limited number of tickets; one is used each time a player dies and has to re-spawn. However, if one team holds more flags than the other, the weaker team will steadily lose tickets regardless. Flags are captured by standing next to them until they return to your control, and this process is speeded up with additional teammates helping with the flag capture. Whichever team runs out of tickets first loses.
Adding into the mix are a plethora of vehicles, from buggies and jeeps, to APCs and tanks, and helicopters and fighter jets. Tanks can be good, but they tend to die quickly, as they're a big target. The Anti-Tank bitches pop out from behind some building and hit you, then duck back round while they reload, before you know it, you're blown up...
I've been having the most fun with the small attack choppers. The pilot has 3 sets of 14 unguided rockets, and then a gunner can hop in and use a machine gun and tv-guided missiles. It's quite hard to fly and aim them, but you can get a lot of kills.
I find jets too fast to fly properly and hit anything, but you do get guys on them who are insanely good and get the top score every time.
The Blackhawk transport helis can also be good- but you need a decent squad who will spawn on the squad leader, and that consists of a couple of medics to auto-heal flesh wounds, and preferably 2, but at least 1 engineer to repair the heli in flight. It's pretty hard to acheive this level of cohesion, but is supremely satisfying when you manage to pull it off. My best scores have been in this situation.
Also available is the commander position, where you have access to a map of the battlefield; which you can scan to see enemy positions for a few seconds, use a UAV to see realtime enemy positions, but only in a small area, drop supply crates, and bombard the enemy with artillery. You also issue orders to squads, to attack, hold a position, repair etc. You can get quite a lot of points as the commander, and it's a nice diversion when you're tired of being blown up for a bit.
There are a huge amount of awards that can be earned- from your basic awards for each class and vehicle, through special awards for teamwork, combat, weapon profiency and skill.